Audio for Visual Media

Oblivion - Sound Design, Foley & Music

This 12 minute section from the 2013 movie 'Oblivion' was the subject for my final year project whilst studying at the University of York. I created the entire soundtrack including the sound effects, ambience, Foley, music and ADR from scratch using the preexisting audio only as reference.

My initial goal was to use my knowledge of audio synthesis to create appropriate sound effects for the futuristic technology depicted in the film. Realistic ambience was another focus, ambient noise for the outdoor scenes was recorded with a wide stereo image to enhance immersion. The music pieces were composed with a focus on electronic instruments to create a cohesive tone for the film.

Excluding a handful of sourced sound effects, all the sounds were recorded, edited and mixed myself and the voices of Jack and Victoria were played by Fergus Piper and Amy Pezet respectively.

Audio for Visual Media

The Iron Giant - SFX

This project was a collaboration between me and three course mates. We sourced a short clip from the 1999 movie 'The Iron Giant' and recreated the audio track from the ground up, adding supplementary elements where appropriate. Dialogue, SFX, ambience, foley and music were all redone from scratch.

I was responsible for the robot SFX and the nightmare scene at the end (6:50). The mechanical servo sounds were created by recording sliding fingers along an acoustic guitar's strings and applying a ring modulation effect. As for the eye movement sounds, the same effect was applied to the sound of an SLR camera focusing.

Physical Modelling Patch.pd

 

Physical Modelling Synthesis

Pure Data Modelling Synth and Web Article

If you aren't familiar with pure data, it's a graphical programming language specialising in digital signal processing. I have managed to create a physical modelling inspired synthesizer that uses various impulses to generate interesting sound design examples. The patch is can be customised to generate sounds that mimic a harpsichord to atmospheric sci-fi soundscapes.

If you don't have pure data installed, there are some audio examples to show the range of sounds it is capable of producing.

This track was recorded, mixed and mastered in Logic Pro X using mostly stock plugins. All melodic sounds were made from scratch using a range of techniques like FM, sampling, deductive and additive synthesis.

More projects coming soon...